But is that what a board game is supposed to be about? Are we really in this hobby to waste our time on safe, familiar, utterly unthreatening and soulless cube-pushers that are all about optimizing our turns in regards to the mechanics of the game? Where nothing ever changes, nothing ever excites, nothing leaves a deeper impression besides "I guess I did pretty well at this game"? There are thematic excuses for rules and as said, these rules work. Or let's say "it doesn't even care about that". It's a game about building networks and growing industries in England during the Industrial Revolution, which isn't something that should keep anybody up at night, but. It's sturdy, it has expertly drawn artwork of the stuff that is supposed to be in it, it's probably not physically toxic or something like that, the game itself is balanced really well, so if that's the kind of thing you're into, go for it. I don't like all of their stuff, but Super Motherload is kind of neat) polished the thing until it became a really pleasant product. Martin Wallace already did a pretty solid thing back in 2007, when he published the original version of Brass: Lancashire and over the years, he and co-designers Matt Tolman and Gavan Brown (both decent designers. ![]() ![]() It has rules and win-states and lose-states and decisions and cards and probably a choo-choo-train somewhere (I do remember there being a lot of rails in the game, but is there actually a train? Prolly.) and it's also really expertly designed. Or maybe because you think it's really good or really bad or moderately good or moderately bad or whatever, because - and I state that with the credentials of being someone who has written 1742 blog posts on this very webpage, which probably counts for something - it's. Or because you think that it's an abomination that should burn in hell for having dethroned Gloomhaven. Either because you think that it's the "Bestest game EVARR" and should sit at the top of the BGG Top 100 or whatever that thing's called. So you are wrong about Brass: Birmingham. How did the job-interview for that look like? Wait. ![]() Unless they earn money with that and it's therefore their job, so if that's the case: congratulations to being a professional wanker. They rating-bomb games who have the gall to challenge their personal darling on an absolutely meaningless webpage. I don't know, make their willy feel mighty nice while they cry themselves to sleep? I have no idea what folks like that do in their free time. Brass: Birmingham has recently emerged as the new "Bestest game EVARR" after a prolonged battle between absolute lemons on both sides of the aisle who tried to rating-bomb either Brass: Birmingham or Gloomhaven in order to.
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