Not only will you be able to claim the rune in Granny's Outsider Shrine, but Slackjaw will give you plenty of money (about 500 coins) for saving his worthless ass. Note that if you want the "most" for your playthrough ( achievement unrelated), helping Slackjaw is best. Granny has a painting by Sokolov above her bed. In Granny Rags' new sewer "home", the rune only appears if you completed Granny's two side missions (Gentlemen Callers) back in High Overseer Campbell if not, it will not appear at all. The Thief: Dark Project easter egg aside, these are enemies, so don't hesitate to neutralize then move on. Take out the trainee (the guy near the bookshelf) and then choke out the instructor (the guy with his back turned to the rest of the room). Past the initial two assassins, there will be another two assassins - a trainee and his instructor - going through a training course. Since the doors to the exit are locked, you might as well pay Daud a visit, take his key (Daud's Key) and deal with the Empress' assassin. Once in the building, take out the two assassins talking about Daud's locked tunnel. Alternately, you can drop into the same area if you took the rooftop route towards the base entrance. Follow that sidepath to an underwater safe (there's an air pocket above it). At the first streetlight, stop and turn 90° left. You can locate it by dropping into the water from where you start Central Rudshore (from Rudshore Waterfront) and swim towards Daud's Base entrance. There is a locked underwater safe at the start of Central Rudshore it's the small flooded courtyard off the main street (now a Venetian channel). You will also need Agility (for the high jump) and Blink to reach some of the supports before reaching the building proper. Climbing the chain from the waterline is probably the "best" (sneakiest) method of entering the facility, but you have to take out the Wolfhounds in the alley first.
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